Ludum Dare 39!

Tomorrow is the start of Ludum dare 39 and I am super excited to get started! For the past few months I’ve been hard at work on a few different web development projects but my a game idea for a remake of Sega’s Shadowrun RPG has been on the back of my mind.

When I was in high school, back in the early 90s, I wrote a game called Digital Reset, which was a cyberpunk RPG. Last month I started laying down plans for a remake of the RPG. At the time when I wrote it, it had to be technically simple (28kb). The game was largely text and menu driven with graphics for each location and occasionally when encountering a new story element. Given the massive leap forward in technology, I’m hoping I can remake the game (or some semblance of it) along the lines of Shadowrun, in 48hrs. Before you laugh, realize that I wrote the original in an api where you had to command individual pixels on and off in order to draw! Who know’s, it’ll probably end up being a blank map with a stickman walking around but it’ll be fun either way.

I plan to knock out a prototype using Monogame and the excellent Monogame.Extended library. Having used C# for the better part of 15 years in Software Dev, I’ve always found that I’m much faster knocking out code in C#/Monogame than any other platform (sniff, one day I will get around to seriously trying out Love2D ). You may ask, why not use Unity 3d? My answer is simple, I know Monogame. I wrote my first XNA game on day one when it was released for the XBOX 360. Writing simple engine code comes naturally and it’s what I’ve always done while I was heading up the Baltimore Indie Game Developers Group. I think I was the only non-unity developer come to think of it…

In any case, I look forward to seeing what my rusty code fingers can accomplish in 48hrs. I will be posting my code on GitHub and also linking here.

Happy Coding.

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